Load SWF via Actionscript 3 with this class

Here is a class that you can use to load swf’s into an object that you can display or do whatever you’d like with:

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// SWFLoader Class by Rick Nuthman
// 2.10.10
//
// Usage:
/*
var mySWF:Object;
mySWF = SWFLoader.create("urlToSWF.swf", 0,0);
mySWF.dispatcher.addEventListener("ready", displaySwf);
function displaySwf(event:Event){
    addChild(mySWF.swf);
}
*/


package com.frigidfish{

    import flash.display.Sprite;
    import flash.display.Loader;
    import flash.events.Event;
    import flash.net.URLRequest;
    import flash.events.EventDispatcher

    public class SWFLoader{        

        public function SWFLoader() {
        }

        public static function create(url, x=0,y=0):Object {
           
            var loaded:Event                = new Event("ready");
            var dispatcher:EventDispatcher  = new EventDispatcher();
            var swf:Sprite                  = new Sprite  ;
            var mLoader:Loader              = new Loader  ;
            var obj:Object                  = new Object;
           
            obj.swf = swf;
            obj.dispatcher = dispatcher;
           
            swf.x = x;
            swf.y = y;
           
            var mRequest:URLRequest = new URLRequest(url);
            mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,swfLoaded);

            mLoader.load(mRequest);

            function swfLoaded(event:Event) {
                var target = event.currentTarget.content;              
                swf.addChild(target);  
                dispatcher.dispatchEvent(loaded);
            }
           
            return obj;
        }
    }
}

You don’t need to make an instance of the class, just use the static function ‘create’ like so:

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var mySWF:Object;
mySWF = SWFLoader.create("urlToSWF.swf", 0,0);
// You can replace 0,0 in the previous line with
// initial x,y coordinates for your swf
mySWF.dispatcher.addEventListener("ready", displaySwf);
function displaySwf(event:Event){
    addChild(mySWF.swf);
}

I have been using this class to load a bunch of swfs into an array of objects.. I built a preloader that says something like “loading foo.swf…” for each swf as they are loading. Then when the “ready” event has fired for all of the swfs I add them all to a container sprite and display them.

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