Just thought I’d share a demo game that I built for ThinkFun in Actionscript 3. I had a lot of fun with this one!
Just wanted to let everyone know that the site has been migrated to a new server. I was having a lot of problems with hackers and malware on the old hosting provider that was no fault of my own (poor hosting security). We are now up and running.
In this post I’ll be talking about a class I’ve made called AMFPHPConnection that extends Flash’s NetConnection object. This class eases and enhances the process of using AMFPHP for Flash remoting. But before we begin, just a few notes: I’m not the usual author, and you’ll need to know how to use AMFPHP the normal way, or you may not get some of the terminology. If you want to learn how to use it, I have a series on my YouTube channel for that purpose, go here to watch it: http://www.youtube.com/user/BlackBulletIV#grid/user/CAD2DAE46A04939D
Something that I’ve been noticing lately with Flash / Actionscript 3 is the need to pay close attention to how you are cleaning up your objects after you are done with them.
I’ve been working with a great as3 debugging tool called “De MonsterDebugger”. Strange name but great tool. Check it out here: http://www.demonsterdebugger.com/
There is a Flash game that I have been working on that I’ve had to load into an as3 interface and I noticed that my previous class will not work to do this.
There were a few modifications that I had to make… Here is the Actionscript 3 class: